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Mudlet client
Mudlet client










mudlet client
  1. #Mudlet client how to#
  2. #Mudlet client generator#
  3. #Mudlet client software#

To accomplish this we’ve set a command in-game that produces 100 rolls for each of the three functions.

  • Do we need to evaluate other sources or methods for rolls?.
  • #Mudlet client generator#

    Does an alternative random number generator provide better results?.Does the game’s current number generator have a balance distribution?.This article C/Randomization outlines the nature of this research well in covering that sometimes random isn’t as random as we would like or in some cases the results are too random.īy the end of this I intend to answer these three questions: While all functionally serve the same purpose they each are rooted to different origin means on creating the random output.

    mudlet client

    The data in-scope is the output of three C functions from within BlackMUD: rand(1, 20), random(1, 20), and arc4random(1, 20).

    #Mudlet client how to#

    The tapped data will be transmitted back out to the internet to a SaaS product by Cribl and later passed downstream back into a lab environment and land into an ElasticSearch database.Įxplorer’s Map on how to Play with Random Numbers in the MUD Generating Data Our goal is to leverage the Mudlet game client as a means to tap into the data exchange between the BlackMUD Server and client.

    mudlet client

    Visualizing the Data Flowīefore we dig into any of the bits and pieces that make this all possible lets take a look at the big picture. The end result is to be able to analyze just how random the current functions really are. In the more modern front we’ll be leveraging Mudlet as the game client, the cloud service LogStream Cloud as our data collection pipeline, and ElasticSearch/ Kibana as the database and analysis tools. In the old-school corner we’ve got the game itself with a C code base originating from the 90’s that is played through the Telnet protocol. To accomplish this we’ll be bridging some old school technologies with some more modern applications and services. We’ll be covering a specific game, BlackMUD, an online based Multi-User Dungeon/Dimension (MUD) and establishing the capability to analyze the outcome quality of the game’s random number generators. From the video game perspective the player puts their faith that the random element is intentional and fair. As with Muds Wiki, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA).A key aspect to many games is the element of chance where the outcome, good or bad, is dependent upon a random fact outside the player’s control. The list of authors can be seen in the page history. The original article was at Comparison of MUD clients.

  • Clients providing a modified version of the original TINTIN scripting language are listed as supporting TINTIN.
  • Many clients provide their own scripting language, sometimes in addition to another scripting language.
  • CLI: command-line interface using redirection, not to be confused with system (C standard library).
  • WSH: Windows Script Host allows the execution of various scripting languages.
  • A locally run MCCP or SSL proxy server can be used by clients that do not support MCCP or SSL natively.
  • Information about what protocols the clients support.

    #Mudlet client software#

    PFI: Platform independent or Interpreted software Name The operating systems the clients can run on.












    Mudlet client